Troops

Troop Types
Most cities have basic and advanced troops available for recruitment, and many larger cities have specialized units available.

Basic Troops

 * Militia: Versatile unit with shields, which can switch between simple melee weapons such as short swords and simple ranged weapons such as light crossbows.
 * Spearmen
 * Archers (Short Bows): Cheap offensive ranged unit.
 * Light Crossbowmen: Cheap defensive ranged unit. More heavily armored than archers but slower moving.

Advanced Troops

 * Swordsmen: Skilled melee fighters.
 * Pikemen: Heavy pole arm unit.
 * Longbowmen: Heavy long ranged unit.
 * Crossbowmen: Defensive ranged unit with deployable shields and medium armor.

Specialist Troops
These specialist troops are available in most large cities.


 * Cavalry: Mounted troops on horseback.
 * Men at Arms: Veteran versatile melee fighters with a commanding presence on the battle field.
 * Siege Units: Various siege machines moved, maintained, and fired by a group of trained soldiers and engineers.

Specialist Troops - Unique
These specialist troops are not widely available, and usually are only found in certain regions.

Melee

 * Berserkers
 * Dragon Guard: Heavy, defensive Dragonmen warriors.
 * Legionnaires: Elite, highly trained melee units which fight with sword, shield, and spear.
 * Lizardmen Warriors: Savage heavy warriors.
 * Paladins: Holy warriors. Very rare. The most common are Golden Wave Knights which are holdouts from a dying religion.

Ranged


 * Hand Canoneers: Medium ranged unit with an area of effect. Specializes in disrupting enemy infantry.
 * Heavy Crossbowmen: Powerful but very slow defensive ranged unit.
 * Iron Reaver Dragoons: Short ranged area of effect unit utilizing blunderbusses. Specializes in damaging the sails and masts of enemy naval units.
 * Cyclops Rock Throwers: Heavy ranged / siege unit. Very costly to maintain and chaotic in nature.

Magic Users

 * Battle Mages: Casters specializing in area of effect magic.
 * Clerics (Good Domain): Versatile casters which can use protection and healing magic, as well as hold their own in hand to hand combat.
 * Scale Priests: Dragonmen spiritualists specializing in strange primordial debuffing magic.

Cavalry

 * Danarian Horsemen: Elite, light cavalry unit specializing in ride by javelin volleys.
 * Elephant Riders: Heavy cavalry unit. Extremely costly to recruit and maintain. Difficult to transport across water.
 * Hussars: Medium cavalry with armor and some gunpowder weapons.

Siege

 * Baloonmen: Baloons lifted high above the battlefield by hot air, from which incendiary weapons are dropped.
 * Heavy Ballistae: Larger, more powerful, but slower versions of standard ballistae.

Aerial

 * Griffon Riders: Dwarven warriors who throw magical hammers from the backs of well trained Griffons, specializes in slaying giants. Extremely costly and rare.