The Symphony

The Symphony was the ship that belonged to Pearl Du Bois, which she used to smuggle goods throughout the southern seas. The ship was an experimental design by the carpenter and shipwright savant Lundy Toughton. Designed to be fast and maneuverable, the ship was essentially a primitive Sloop. The ship featured square sails with a chevron pattern painted on to them, and a mermaid figurehead with mother of pearl eyes. It had 1 dinghy, 8 oars, and could support a maximum crew of 20. The Symphony was also equipped with a balista on the poop deck and a windlance on the forcastle to defend against airborne threats common in the Western Isles. Both of these weapons were of Dwarven make.

Stats
AC: 15

Hit Points: Roughly 50 per large section.

Damage Threshold: 10 (Minimum needed to damage the ship).

Speed: Depending on conditions. Under ideal conditions, can travel 4 - 5 mph.

Length: 110’ From bow to stern.

Width: 30’

Maximum Crew: 20

Ballista
The ballista is generally used to hit large targets such as other ships. It requires 1 action to load, 1 action to aim, and 1 action to fire. Each of these actions need not be performed by a single creature.
 * Ballista Bolt. Ranged Weapon Attack: +6 to hit. Can not hit airborne targets. 120/480 ft, one target. Hit: 3d10 piercing damage.

Wind Lance
A wind lance is a Dwarven designed ballista that fires heavy bolts designed to defend cities and ships from airborne threats such as dragons, wyverns, and harpies. It is mounted on a swivel, making it much easier to aim and fire then a traditional ballista. Therefore, it only requires one action to load, and one action to aim and fire. Additionally, anyone trained in the use of the Wind Lance can add their proficiency bonus to the attack roll. Anyone not trained in its use adds only their Dexterity modifier to the attack roll and damage.
 * Wind Lance Bolt. Ranged Weapon Attack: range 100/400 ft., one target. Hit: 3d6 piercing damage.